Boom is a FPS game project I was apart of during my second year at The Game Assembly.
It's a 10 week long project.
During this project I worked on:
Enemies, Cleaning motion capture
some keyframe First person animation
Credits:
Art
Karsten Malmquist, Simon Martinsson & Robert Pettersson
Level Design
Claes Lewenhaupt & Karl Thörnblom
Programming
Goran Taha, Josef Abu Nijmeh, Gabriel Rivano, Anton Schuman & Egil Wretström
Animation
Ludvig Degerfelt, Linus Liljegren & Daniella Rolf
Technical artist
Henrik Zudemberg, Robin Hansson & Jacob Vaknin
Krypta is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.
During this project I focused on making all the player animation, and some enviroment animations.
Credits:
Art
Henrik Westerlund, Robert Pettersson & Karsten Malmquist
Level Design
Karl Thörnblom & Daniel Rosberg Drake
Programming
Josef Abu Nijmeh, Goran Taha, Anton Schuman, Eigil Wretström & Mattias Davis
Animation
Ivar Roxner Kinny, Linus Liljegren & Daniella Rolf
Pupforce is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.
During this project I focused on boss and in game animations
Credits:
Art:
Kamil Haddad, Henrik Westerlund & Simon Martinsson
Level Design:
Simon Isacsson Andersen & Josefin Matsson
Programming
Anton Månsson, Fabian Haglund, Hjalmar Danielsson & Anton Schuman
Animation
Linus Liljegren, Ludvig Degerfelt & Alexander Kornemalm
BusinessInc is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.
During this project I mainly focused on modling
Credits:
Art:
Kamil Haddad, Emma Hugin & Philip Hylén
Level Design:
Claes Lewenhaupt & Josefin Matsson
Programming
Josef Abu Nijmeh, Anton Månsson, Pyrola Lindåker, Emil Löfling & Rémi Mrozek
Animation
Linus Liljegren & Max Larsson