Game Projects

Boom is a FPS game project I was apart of during my second year at The Game Assembly.
It's a 10 week long project.

During this project I worked on:
Enemies, Cleaning motion capture
some keyframe First person animation 

Credits:
Art
Karsten Malmquist, Simon Martinsson & Robert Pettersson

Level Design
Claes Lewenhaupt & Karl Thörnblom

Programming
Goran Taha, Josef Abu Nijmeh, Gabriel Rivano, Anton Schuman & Egil Wretström

Animation
Ludvig Degerfelt, Linus Liljegren & Daniella Rolf

Technical artist
Henrik Zudemberg, Robin Hansson & Jacob Vaknin

Krypta is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.

During this project I focused on making all the player animation, and some enviroment animations.

Credits:
Art
Henrik Westerlund, Robert Pettersson & Karsten Malmquist

Level Design
Karl Thörnblom & Daniel Rosberg Drake

Programming
Josef Abu Nijmeh, Goran Taha, Anton Schuman, Eigil Wretström & Mattias Davis

Animation
Ivar Roxner Kinny, Linus Liljegren & Daniella Rolf

Pupforce is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.

During this project I focused on boss and in game animations

Credits:
Art:
Kamil Haddad, Henrik Westerlund & Simon Martinsson

Level Design:
Simon Isacsson Andersen & Josefin Matsson

Programming
Anton Månsson, Fabian Haglund, Hjalmar Danielsson & Anton Schuman

Animation
Linus Liljegren, Ludvig Degerfelt & Alexander Kornemalm

BusinessInc is a game project I was apart of at my first year at The Game Assembly.
It was a 8 week long, half-time project.

During this project I mainly focused on modling

Credits:
Art:
Kamil Haddad, Emma Hugin & Philip Hylén

Level Design:
Claes Lewenhaupt & Josefin Matsson

Programming
Josef Abu Nijmeh, Anton Månsson, Pyrola Lindåker, Emil Löfling & Rémi Mrozek

Animation
Linus Liljegren & Max Larsson